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Getting Started

ink is Carta’s Design System. It allows Carta to build product UI with great user experience at scale. Click here to know more how you can start working with ink.

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Accessibility

A collection of articles and guides to help you learn more about accessibility. What you should have in mind when designing and coding for accessibility? What are some of the accessibility terms and what they mean? How do you do a full accessibility audit of your product?

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Guides

Browse our collection of guides that will help you work better using ink. Here you will discover how to use layout components to define page grid and control spacing or use our color pallete for example.

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Playroom

Designers and DTs at Carta uses Playroom to create faster prototypes to share their ideas while using real ink components.

Go to Playroom

Primer

Browse our collection of guides that will help you work better using ink. Here you will discover how to use layout components to define page grid and control spacing or use our color pallete for example.

Go to Primer

Figma

ink provides code and no-code design tooling for working with ink. The ink on Figma project is building the next evolution in ink’s no-code design support. You need to be connected to Carta’s Figma organization in order to use it.

Go to Figma library

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